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"you are in 1973, in the palm of your hand you have the power to change the history of video games as we know it, will you be able to avoid the big crash?"

Gamers In Time is a 1vs1 Boardgame developed by a team of 6 members in the Academy Italian VideoGames and the victory in the Annual BoardGame contest.

players must compete to 

determine which of the two is the best entrepreneur in the video game industry, strategically managing their resources to develop projects and reach their company's milestones before the game crash occurs in t83.

The Story

"Two nerdy friends, lovers of retro games, are looking for a cabinet to put in their apartment. They find an advertisement on the internet of an old cabinet which, due to various defects during production never left the factory, The two decide to buy it, knowing that it would require some maintenance to get it started.
Once the necessary repairs have been completed, the two friends boot the game Gamers In Time but find themselves catapulted into the year 1973, and they understand that they have the opportunity to exploit this thing to their advantage. Being nerds, their competitive spirit and hardcore gamers will pit them against each other. Thus, the two will compete to see who will be the best developers in the history of video games"

Here is a picture of our board game in our custom box...

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..and all his resources, cards, tokens, and board, and an instruction manual for this game.

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...And you can check other pictures of our board game here in this gallery with (Italian) Rules!

Here is some concept art done with a fantastic illustrator

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And down below a gallery with more of it!

Roles:

1) Game Designer

2) Tester and Resource Balancing

3) Art Director

4) Market analysis

Platforms: Boardgame 

Team Size: 6 Person

Project length: ~1 and a half years

Tools: Photoshop and Documents

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BMA

B.M.A.

The Game is a 1v1 Strategic Multiplayer Turn-based where players fight with different mechas equipped with large arsenals. To defeat enemies and achieve victory, players have to quickly elaborate strategies that need to adapt to the battlefield and take advantage of points of interest to counter with effectiveness enemy moves. Checking positions and prioritization of resources are the keys to success.

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This game was the project of the 2nd Year of the course of Game Design at AIV for the annual contest of digital projects and was one of the victorious projects to be approved

The Story

"In a distant future, with technological advancement, a new element, Irodium which owned iridium would have unlimited power, It was then a war started, The technology that was used to recover iridium was now a tool of war to construct mecha for combat purpose, few were the chosen ones who could pilot this machines of war.

 And this is how these individuals find themselves fighting on different planets for this material. The destiny of the universe was in the hands of a handful of individuals, and who will come to the top can change destiny"

Frank, Our Tank Class!

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This is the 3D model of our first character "Frank" It was made possible by teamwork with the 3D artist

We were proud to see our first character come to life in 3D

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These are some screenshots taken by the map of the game and during the gameplay prototype

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for the art style of the game, we tried to replicate a cartoon feel with the cell-shaded assets and filter on the character

Roles:

1) Game Designer

2) Techincal Designer

3) UI Designer

4) Concept Artist

5) Level Designer

6) Market analysis

7)Team Management

Platforms: PC

Team Size: 5 Person

Project length: 8 months

Tools: Unreal Engine Photoshop, Drive

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Anchor 1

Drawman

Drawman is a 2D Mobile Platformer Prototype where players will face different challenges that will be faced with the mechanics of drawing, opening up to different possible solutions so that each player can find his way to complete the levels

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This game was the project of the 3rd Year of the course of Game Design at AIV the this project was made to train ourselves with the unity engine and to design games for mobile platforms

The Concept

The base concept of this mobile project is that since the character does have only the base abilities of a platformer game that is jumping and moving, most of the challenges will be solved by drawing on your phone lines to make your character go through the levels

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Here is a Video of one of the levels created for the Prototype showing the main mechanic

And here is a little gallery with the other 2 levels of this Project and
The Skin Concept

Roles:

1) Game Designer

2) Level Designer and Co-Director

3) Balancing and Tunning

4) Research and Narrative Designer

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Platforms: PC

Team Size: 5 Person

Project lenght: 8 months

Tools: Unreal Engine Photoshop, Drive

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