top of page

Megaman X - BreakPoint

— Project Overview

2D OpenWorld Platformer with elements from the Megaman X and Zero - Series

 

— Core Mechanics

Chip System and Nexus Armor
Megaman X - Movements

Exploration and Backtracking

Berserk Bosses

Stage - Gimmicks

 

— Development

1/05/22 – 17/01/23 - Today

Game Engine: Godot

Platform: PC

 Salvatore Sisca - Sasa

Lead Game and Lead Level Designer

Game Design and Level Design Documentation

High Vision & Core Mechanics

 X - Updated Abilities and Movemement

 

Chip System - Character Ability and Power Ups

X and Zero - Weapon Boss

Character Progression and Powering

Enemy Game Design Document - Moveset and Characteristic

Boss Design - Documents and Abilities

Stage - Level Design Document

Stage  Gimmicks - Game Design Document

Level Design - Dynamic and RhytmGameplay Testing and Tunning Stage

Moodboards

Screenshot_2.png

What Is Megaman X - Breakpoint?

Megaman X breakpoint is a fan game my by a little team appassionate of the megaman franchise, what we want to create is a 2D OpenWorld, linking different mechanics from the megaman franchise, pushing experimentation and rewarding curiosity

Chips Usage!

The gimmick I designed for this game was the chip system, wherever you are, you can open the inventory to equip the right chip to surpass challenges, enter new areas, and discover secrets

Nexus Armor!

the Nexus Armor is hidden in the various stages to Combine the Power of the chips, the design idea was so the player could be creative and invent their builds and experiment

Game Design Element:

-Equip Decision

-Challenges

-Gameplay Loop

-Hidden Information

-Progression

The Game Reward Positioning and Reaction when facing different challenges all that can be made more easier with the right power ups and knowlegde of the game

bottom of page