Megaman X - BreakPoint
— Project Overview
2D OpenWorld Platformer with elements from the Megaman X and Zero - Series
— Core Mechanics
Chip System and Nexus Armor
Megaman X - Movements
Exploration and Backtracking
Berserk Bosses
Stage - Gimmicks
— Development
1/05/22 – 17/01/23 - Today
Game Engine: Godot
Platform: PC
Salvatore Sisca - Sasa
Lead Game and Lead Level Designer
Game Design and Level Design Documentation
High Vision & Core Mechanics
X - Updated Abilities and Movemement
Chip System - Character Ability and Power Ups
X and Zero - Weapon Boss
Character Progression and Powering
Enemy Game Design Document - Moveset and Characteristic
Boss Design - Documents and Abilities
Stage - Level Design Document
Stage Gimmicks - Game Design Document
Level Design - Dynamic and RhytmGameplay Testing and Tunning Stage
Moodboards

What Is Megaman X - Breakpoint?
Megaman X breakpoint is a fan game my by a little team appassionate of the megaman franchise, what we want to create is a 2D OpenWorld, linking different mechanics from the megaman franchise, pushing experimentation and rewarding curiosity
Chips Usage!
The gimmick I designed for this game was the chip system, wherever you are, you can open the inventory to equip the right chip to surpass challenges, enter new areas, and discover secrets
Nexus Armor!
the Nexus Armor is hidden in the various stages to Combine the Power of the chips, the design idea was so the player could be creative and invent their builds and experiment
Game Design Element:
-Equip Decision
-Challenges
-Gameplay Loop
-Hidden Information
-Progression




The Game Reward Positioning and Reaction when facing different challenges all that can be made more easier with the right power ups and knowlegde of the game