This document is for E-Sports Spectability, Comparing FIghter-Z and Puyo Puyo, my task was to analyze these competitive games and explain why the Fighter-z was more watchable and why was made for E-Sports even for users that didn't know the game
Contrary to Puyo Puyo where if you are not in the game things are so difficult to understand
This was another task on the same arguments, but more on the viewer's side, why smash bros create hype to watch
E-Sports why smash bros is difficult to understand for the game rules there are so many different design choices that make it super watchable for a user without knowledge, and you get hardly distracted since is easy to follow since something is always happening
One of my favorite tasks and studies, the Jungian archetypes
An Analysis that puts videogame characters on their narrative side - this category is based on tarot card
In this example, I choose Dante because is one of my favorite characters ever
The Manipulative Effects
one of my favorite lessons where I analyzed some mental effects that game designers can apply to the players to convince them to do something or not do it
It was a very difficult task but what I learned was worth it
This was an A.I. study for the first Pokemon game
were me and 2 other students tried to understand how and with what logic the game was coded?
The task was so difficult that required one entire week to understand Pokemon scripting logic, while we didn't get it we were very close to finding the answer